As I was working on my 2D-Prototype in Unity3D I felt like some people might be interested in the code I use to generate my checkerboard-like random levels. If you buy this product you get a fully working example of a cellular automaton. An algorithm to create cave-like levels in video games. You are allowed to use the code as you wish (see license file in the project folder). The code is written in C#. You might as well use it in other software environments if you are advanced enough. Requirements: - You need to install Unity Personal (it's free) on your computer - The project can run on any system you prefer (e.g. Mac or Windows) See the text files in the project folder for installation and further links to other sources.