(This is a PAY WHAT YOU WANT download. Free downloads are totally okay. Only pay if you wish to support me) Necromancy. A tradition as old as time. As long as men have died, the living have used their bodies and souls. Having such a storied history has not made it less taboo, however. Indeed, the arts are so profane that there are few true necromancer job stones that survive into the modern era. Instead, mages must desecrate other job stones to fit the custom. The positives are that this decentralized underground has lead to a plethora of practices, only limited by your morality. (Emerald): Haunting Rite - A craft formed in the depths of the Palace of the Dead. Summon back mortal souls not yet returned to the lifestream to haunt your foes. (Topaz): Hollow Rite - This Belah’dian tradition involves channeling aether into empty cadavers to create a puppet out of its husk. (Ruby): Demonic Rite - Initially developed by the Thaumaturgists of the Weeping City of Mhach, a voidsent soul is summoned and allowed to possess a corpse in return for doing your bidding. There are those who go beyond mastering all three schools. Some are said to incarnate the Corpsewyrm, a master of death magicks that possesses dragon carcasses with its eyes. Others are said to even be able to call forth an avatar of the underworld god himself. Just stories, surely.