flagcatcher

Greetings, flagcatcher here! I am doing terribly rare and terrifically strange things with writing and the Twine engine. What you've seen with Slime Dungeon is the result of months of work, tweaking the heck out of what's usually just an interactive story/visual novel game engine. I'm confident my game is one-of-a-kind, both in content as well as gameplay (2D RPG spliced into a text game). I want to keep pushing the boundaries of what Twine could do, and should do. Your support helps keep the dream alive, it keeps this niche content here, these weeds growing through the cracks in the sidewalk. What a flattering analogy!

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