Grolm - Olivier WARNIER

Since 2012 I work on initial idea come from boardgame brainstorming. How to create a boardgame with crafting dice where game potential grow at same time that you roll dices, craft dices and choose potentials development : lot of craft, craft of quality, dices rolling to earn resources, use dice or keep them, etc.. Quickly I report this idea to numeric support, with a video game all is possible, and my idea to have dices tricked and discover them little by little was realistic only on videogame support. Grolm was born. Contraction between "Golem" and "roll", Grolm will haunted my nights up to today.

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