This program will generate the character sheet for an non-player character (NPC) with just a few simple choices and the click of a button. The program was built to help the community quickly incorporate NPCs into their games in less time. This is NOT a character generator. This is for NPCs. YOU MAY NEED a free font in order for the output to format correctly: fonts.google.com/specimen/Quintessential Generating characters, and NPCs, in Rolemaster Unified is highly procedural. Some sections need to be initiated before others. Therefore, this program is set up with a process flow. 1) As with any character, you need to start by choosing the character's sex ('sex' is biology, 'gender' is grammar). In this instance, you have two choices. Click the 1st dropdown box and highlight the one you want. 2) From the second dropdown box choose the character's race, or more properly it's species in the same way. Highlight the species of interest. 3) Then from the third dropdown box choose the all important Profession. This will dictate the character's primary abilities and activities. Choose wisely. 4) The next choice to make is realm. The fourth dropdown box lists the three realms of magic with which your NPC will have affinity and possible utility. Please see the core rule books on hybrid spell users. 5) A character's formative upbringing and this cultural background sets them up for having certain skills. Mariners, for example, will have a different set of basic skills than a grassland nomad. This section adds a few skills to the character based on this principle. 6) Now level. The last dropdown box is simply numbers from 1 to 20. Choose your NPC's level. The program will select skills, and "level-up" the characters stats in accordance with the advancement rules in the Rolemaster game. The choices of skills will be biased towards skills which are "professionally" appropriate for the character's profession. For instance, a fighter will choose more of the fighting skills and less of the academic skills. There will be a smattering of additional skills chosen for flavour and diversity, for which the game is famous. Once the NPC has been generated, there is a button which becomes active near the list of equipment. You have the option of clicking this button to re-run the equipment selection routines. 7) Check the box if you wish to include the choice of EVIL spell lists for your NPC. They will appear in the "OPEN" Spell list skill category. 8) Lastly, click the generate button and enjoy. If you wish to start again, simply start at the top and work your way down the dropdown boxes in order. Choosing the selections in order is important because later sections are dependent on previous selections. CLEAR ALL: If you want to start over, click this button. All selections and variables will be reset and you can start again. PRINT to PDF: This button will launch the PDF writer. The test gets formatted nicely and you will be asked for a location to save the file. After this, your Adobe Reader will be launched and the file will be presented. ************* Super Fast Buttons: Sometimes you just need a generic NPC to fill a quick need. To this end, I pre-selected the options needed to produce several types of bog-standard NPCs. Clicking one of these buttons will initiate the generation process and go straight to printing a PDF. *************** Features: * NPC generation is boiled down to seven choices (sex, species, profession, magic realm, culture, level and access to evil spells). * A "random" button is provided to speed up selection of these choices. * RMU rules are followed in leveling up. * Higher level NPCs will have better stats due to aging-up. * Armor is biased towards lighter (cheaper) armor. However, with more maneuvering in armor skill, the bias shifts to heavier armor. * Torso armor triggers the potential for greaves and vambraces. * If the NPC chooses torso armor only, then greaves and vambraces are chosen. * Shields are biased towards smaller. * If evil spell lists are included, they will be counted as open spells. * All professions have biases towards the skills they need, not just the professional skills. * Skills are chosen such that lower cost ranks are preferentially selected over high-cost ones, but high-cost skills are still possible. * Ranged weapons are biased towards bows and crossbows. * Height and weight are generated with a small variance, for fun. * Potential Stats are selected to be the most advantageous for the chosen profession. * The program provides name generation. * For generic NPCs such as city guards and merchants, a super-fast one button click will generate what is needed. * Output is provided in a stylish PDF. * There is a plan to integrate the output for Roll20.