The player selects a target during battle. Each character performs on the phase based on status. The player sees corresponding vertical strikes. Each direction has abilities for skills. They perform a string of attacks with random input. The gauge increases for each turn. The number of strikes are affected by several factors. Weapons deal more damage for combos called Arts. The player can reveal it for characters. Arts Points uses Arts, draining in quantity and proportionate on length. The character performs sequences for combos. AP can be earned by dealing less damage without Arts, damaging opponents or using Spirit. Arts can be linked by each inputs. The Art ending connects with another Art, starting with down, for the player to use two Arts in a row costing fewer inputs. For spirits, each characters use defensive stances for a turn to regain AP and boost the gauge length on the next turn. Some boss battles involve enemies after the characters use spirits. Humans can absorb the power and strengthen Ra-Seru, to level up and cause effects. The Seru uses magical elements for any type of skills.[2]