This PDF gives you lifelong access to the full, offline version of the "Learn Godot 4 by Making a Procedurally Generated Maze Game" series. This tutorial series covers the creation of a Bomberman-like game of our own, titled BomberClone. This tutorial will teach you how to create a procedurally generated game, which automatically handles the map generation per level, entity spawning, and game modes (single or AI multiplayer). You also learn how to create A* algorithms for pathfinding, and a complete AI component. At the end of this series, you will know how to make a procedurally generated game from start to finish, and ultimately all the things that you need to know as a beginner to intermediate Godot developer! This is a 387-page document that contains all the tutorials of this series in a sequenced format, plus you get dedicated help from me if you ever get stuck or need advice. This means you don't have to wait for me to release the next part of the tutorial series on Dev.to or Medium. You can just move on and continue the tutorial at your own pace - anytime and anywhere! Find out more about what you will learn in this tutorial here: oops-i-devd.gitbook.io/christinedevs/godot-tutorials *This book will be updated continuously to fix newly discovered bugs, or to fix compatibility issues with newer versions of Godot 4.